Upcoming changes to UnitySteer16 days ago

I’ve continued updating UnitySteer as we work on our game (eating our own dogfood, as they say), and I wanted to poll the community a bit in case anyone has objections to some upcoming changes.

1) Remove CharacterMotorVehicle and CharacterMotorVehicleEditor.

These classes depend on Unity’s CharacterMotor, which is included...

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Real-world testing and Improving spherical obstacle avoidance52 days ago

Over the weekend I pushed some UnitySteer changes to the development branch on Github. Some of these came about as a result of testing in unexpected conditions, so I thought a write-up might be interesting.

I was looking for some simple prototyping models,...

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Mikko's Navigation loop presentation54 days ago

Mikko Mononen uploaded a few days ago the presentation for his excellent Paris Game AI Conference on the navigation loop, which doubles as code samples. Definitely worth checking out.

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UnitySteer changes and re-organization62 days ago

I’ve just pushed to github the vast set of changes to UnitySteer, which completely re-organizes the way that vehicles are created.

So what changed?

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Back from Paris70 days ago

The Paris Game AI Conference is over, and what a great conference it was. My favorite talks were Mikko Mononen‘s discussion of local navigation, with his lucid discussion of avoidance techniques (delivered in a very playful...

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