Real-world testing and Improving spherical obstacle avoidanceJul 13, 07:36 AM

Over the weekend I pushed some UnitySteer changes to the development branch on Github. Some of these came about as a result of testing in unexpected conditions, so I thought a write-up might be interesting.

I was looking for some simple prototyping models,...

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UnitySteer updatesFeb 10, 03:49 AM

There’s been a few updates pushed to the UnitySteer github repository , as well as the example project. They concern mainly documentation of the sample code, to ease the component’s use for new programmers just coming into it and unfamiliar with how to use it.

If you have...

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Line of sight in hex gridNov 23, 03:20 PM

We have been steadily working on a game, and as such the site has been quiet. I wanted to take a short break to discuss an issue that we ran into, as the algorithm may be of assistance to others.

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UnitySteer - Steering components for UnityJul 8, 07:04 PM

We’re releasing UnitySteer, a library that helps your game characters or vehicles maneuver around a scene: how to accelerate and for how long, how to turn depending on vehicle characteristics, how to act when avoiding obstacles or neighbors, how to keep a distance from other agents, and many other cases.

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UnitySteer - Obstacle avoidanceJul 8, 07:03 PM

Fast moving agent with obstacle avoidance example for UnitySteer.

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