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Public Alpha 2 0

Update: we’ve just finished the second public alpha, but if you’re interested in playtesting our upcoming beta, just contact us. Meanwhile, here’s a video preview: On top of having a few different stages for those of you who already played Alpha 1, it also has these major changes: All scenes now have the mushroom scoring …

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Posted on: 01-28-2012
Posted in: Project-K

Project K – Polish and Effects 0

Our brand new level loader: New closed gate effect… … as well as an open variant: We realized we needed better indicators on which way the characters will run when they encounter a scene element, particularly on busy scenes, so we’ve added some arrows to those elements that will alter their direction: There’s also some …

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Posted on: 01-21-2012
Posted in: Project-K

Changes from Alpha 1 0

Some of the changes we’ve implemented since receiving your comments during the public alpha preview:

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Posted on: 01-17-2012
Posted in: Project-K

Screenshot Saturday 20120114 0

Lots of visual improvements this week. The major rendering change was that I finally an unlit rendering style I was happy with, whereas before the unlit shader looked flat an boring. Here’s a sample of how the first scene looked on the alpha 1 I released last week: And this is how it looks now: …

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Posted on: 01-14-2012
Posted in: Project-K

Project K – Playable Alpha 1

A playable alpha demo from Project K.

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Posted on: 01-7-2012
Posted in: Project-K

Screenshot Saturday 20111224 – Night on Bald Mountain 0

Another tileset we will be using for our levels. Which will have its own elements, challenges, and end boss: We’re of course also adding its own type of trees and vegetations to be corrupted: You can see our video previews here. Update: We’ve finally settled on the tone for the corrupted tiles on the mountain …

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Posted on: 12-24-2011
Posted in: Project-K

Project K – Gameplay Preview 3 0

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Posted on: 12-19-2011
Posted in: Project-K

Screenshot Saturday 20111217 0

Two more images from our power ups: And since I forgot to add them last week to the site, here are the power ups in their “natural environment” (but still lacking particle effects):

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Posted on: 12-17-2011
Posted in: Project-K

Project K – Corruption Preview 0

A new video preview for the game, this time showcasing the spreading corruption: You may also want to head over to reddit for an on-going discussion and more sample images.

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Posted on: 12-10-2011
Posted in: Project-K

Project K – Gameplay preview 1 0

Finally, as promised, some gameplay video from our work-in-progress Project K: In the game, you help those little guys get cleanse the world of corruption by finding the pieces of the Alatuir stone and using it to cleanse the stages. They’re well-meaning but not very sharp, so you’ll need to lead them to avoid hazards, …

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Posted on: 12-3-2011
Posted in: Project-K
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