Screenshot Saturday 20120114
Lots of visual improvements this week. The major rendering change was that I finally an unlit rendering style I was happy with, whereas before the unlit shader looked flat an boring.
Here’s a sample of how the first scene looked on the alpha 1 I released last week:
And this is how it looks now:
Not only I like the subtle changes in tone better, but by virtue of it being mostly unlit (except for shadows) it is much faster than before, which will be a boon to get this running on devices with a slower GPU like the iPad. Two more examples:
Old:
New:
Old:
New:
You’ll notice we also got a new model for the obstacles, to make the scenes look cleaner, plus some new tiles for the whole stage.
This is really shaping up.















