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Public Alpha 2

Posted on: 01-28-2012 Posted in: Project-K

Update: we’ve just finished the second public alpha, but if you’re interested in playtesting our upcoming beta, just contact us. Meanwhile, here’s a video preview:

On top of having a few different stages for those of you who already played Alpha 1, it also has these major changes:

  • All scenes now have the mushroom scoring pick ups, which were present only on some scenes before. Quite a few are off the beaten path to encourage the player to try alternate paths.
  • A proper user interface. The tip at the bottom is likely to go away once I integrate the tutorials.
  • You now have a limited number of lives per level.
  • It’ll show your score, corruption percentage cleaned and other values at the end of each level.
  • Progress tracking, which will be displayed in the stage loader.
  • New visual hints on elements that redirect a character, like cannons and fences.
  • We have removed all of the placeholder visual effects, polished the music themes, improved camera zoom, added new sound effects and a whole host of other small changes.

Drop by Twitter and tell us what you think!

About the Author

Ricardo J. Méndez

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