Public Alpha 2
Update: we’ve just finished the second public alpha, but if you’re interested in playtesting our upcoming beta, just contact us. Meanwhile, here’s a video preview:
On top of having a few different stages for those of you who already played Alpha 1, it also has these major changes:
- All scenes now have the mushroom scoring pick ups, which were present only on some scenes before. Quite a few are off the beaten path to encourage the player to try alternate paths.
- A proper user interface. The tip at the bottom is likely to go away once I integrate the tutorials.
- You now have a limited number of lives per level.
- It’ll show your score, corruption percentage cleaned and other values at the end of each level.
- Progress tracking, which will be displayed in the stage loader.
- New visual hints on elements that redirect a character, like cannons and fences.
- We have removed all of the placeholder visual effects, polished the music themes, improved camera zoom, added new sound effects and a whole host of other small changes.









