Casual Connect Europe '09 reportFeb 17, 06:33 AM

Ricardo gets back from Casual Connect Europe and reports on the experience.

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Mono Forms performanceFeb 9, 09:51 AM


OSX running Mono 2.0.1 running Reflector. Processor usage: 99-100%
OSX running VMWare Fusion running Windows XP running .Net 3.5 running Reflector. Processor usage: 7-20%

Hmm.

That’s… er… nice?

I only noticed because I was on a train and my reported battery life was under what I would have...

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Getting fancy with hex gridsJan 5, 10:38 AM

On which our hero is reminded that killing cockroaches with a machine guns can get expensive.

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Rock'N'RollJan 1, 01:03 PM

Rock’N‘Roll RPG dice roller available for free.

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AIGameDev talk on Behavior treesDec 31, 10:32 AM

Alex Champandard has published an updated version of his talk in Behavior Trees for Next-Gen Game AI at AIGameDev. It’s a great introduction to the topic if you’ve read our Behave tutorials for Unity and...

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Blurst Unity BlogDec 28, 10:59 AM

The folks at Blurst have been publishing blog posts on Unity, with a recent post dealing with an Unity introduction. The focus seems to be on the basics, and are starting with a quick description of what Unity...

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Quick tip: Behave and JavascriptDec 23, 05:52 PM

The Unity forum has a few posts on how to use Behave with Unity’s version of javascript, including how to declare interfaces in the language. You can find them on this thread.

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Behavior trees - Branching paths with selectorsDec 16, 11:01 PM

On our last tutorial we looked at how to do a sequence of actions, when one of these needs to be an on-going task. Let’s now look at how to implement branching behavior with selectors.

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Quick tip: Triggers and LinecastsDec 11, 01:00 PM

Here’s a quick tip: if you implement proximity detection with triggers, bear in mind that these are still colliders. That means that if you do cast rays or lines, they...

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Behavior trees - Going for the ballDec 7, 11:01 PM

On our first behavior tree tutorial, we explored how the actions in a behavior tree are sequenced with a very basic example. Let’s take a look now at how to deal with a sequence of actions where at least one of them needs to be an on-going task.

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