There’s been a few updates pushed to the UnitySteer github repository , as well as the example project. They concern mainly documentation of the sample code, to ease the component’s use for new programmers just coming into it and unfamiliar with how to use it.
If you have...
We’re releasing UnitySteer, a library that helps your game characters or vehicles maneuver around a scene: how to accelerate and for how long, how to turn depending on vehicle characteristics, how to act when avoiding obstacles or neighbors, how to keep a distance from other agents, and many other cases.
Fast moving agent with obstacle avoidance example for UnitySteer.
Pursuing lightning example for UnitySteer.
Obligatory boid example for UnitySteer.
We’ve been busy lately with a couple internal projects, and have fallen a bit behind on the articles. This all shall be remedied this coming weeks – we’ve got pieces coming on: […]
Thomas has posted a sample video of Rune Memory on YouTube, which also showcases the music by
Vel9 Studios. Meanwhile it continues to get
good ratings and reviews on the iTunes App Store, much to our pride. One of my favorites:
Thomas Pasieka has been prodding me for a while now to get in on iPhone development, and I guess it was just a matter of time before we gave in.
Rune Memory, a simple but gorgeous collaboration with 3DAttack, is awaiting approval on the App Store and will...
Wow, what a week. Unity Technologies released Unity 2.5, which supports Windows as an authoring environment and is sure to bring all sorts of people into the community. AngryAnt released Path 1.0, which we started using during its beta for a client project...
Unity just doesn’t get enough love.