Rune Memory on YouTubeApr 16, 09:18 AM

Thomas has posted a sample video of Rune Memory on YouTube, which also showcases the music by Vel9 Studios. Meanwhile it continues to get good ratings and reviews on the iTunes App Store, much to our pride. One of my favorites: more »

iPhone and UnityApr 5, 01:23 PM

Thomas Pasieka has been prodding me for a while now to get in on iPhone development, and I guess it was just a matter of time before we gave in.

Rune Memory, a simple but gorgeous collaboration with 3DAttack, is awaiting approval on the App Store and will...

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An avalance of Unity materialMar 23, 11:10 AM

Wow, what a week. Unity Technologies released Unity 2.5, which supports Windows as an authoring environment and is sure to bring all sorts of people into the community. AngryAnt released Path 1.0, which we started using during its beta for a client project...

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Unity the UnderdogMar 16, 10:16 AM

Unity just doesn’t get enough love.

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Global Game Jam - Costa Rica - The experienceFeb 18, 03:02 PM

It took a while to write this, since I have been catching up with work and sleep after the Game Jam. The whole experience was a blast and involved going 60 hours without sleep, including running some errands (since I knew I would be tied up the whole weekend), like going home to prepare the equipment and some snacks.

Ok a lot of snacks.

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Global Game Jam - Costa RicaFeb 1, 03:33 PM

After 48 hours of intense coding, the first Global Game Jam is over. I’m in Germany myself for Casual Connect Europe among other things, so I couldn’t attend the Costa Rica jam, but Rodolfo participated....

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Rock'N'Roll source code now availableJan 12, 03:01 PM

When we released Rock’N‘Roll we got a few requests from people who would like to integrate it into their games. After a bit of deliberation, we have decided to open source it. You can find a Unity project with the whole application here.

It includes controllers, models...

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Getting fancy with hex gridsJan 5, 10:38 AM

On which our hero is reminded that killing cockroaches with a machine guns can get expensive.

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Blurst Unity BlogDec 28, 10:59 AM

The folks at Blurst have been publishing blog posts on Unity, with a recent post dealing with an Unity introduction. The focus seems to be on the basics, and are starting with a quick description of what Unity...

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Behavior trees - Branching paths with selectorsDec 16, 11:01 PM

On our last tutorial we looked at how to do a sequence of actions, when one of these needs to be an on-going task. Let’s now look at how to implement branching behavior with selectors.

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