UnitySteer - Obstacle avoidance245 days ago

Fast moving agent with obstacle avoidance example for UnitySteer.

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UnitySteer - Lightning bolt example245 days ago

Pursuing lightning example for UnitySteer.

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UnitySteer - Boid example245 days ago

Obligatory boid example for UnitySteer.

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Behavior trees - Team player example450 days ago

Continuing with our series of examples of behavior tree implementations using AngryAnt’s Behave component for Unity, this demo shows branching behavior with selectors.

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Agent handling with behavior trees460 days ago

Want to see a bunch of cubes playing soccer? Who wouldn’t?

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Proximity detection with triggers - Sample application462 days ago

An example of flocking code written in Unity, using collider triggers for proximity detection.

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