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	<title>Arges Systems</title>
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	<link>http://www.arges-systems.com</link>
	<description></description>
	<lastBuildDate>Fri, 03 Feb 2012 09:12:40 +0000</lastBuildDate>
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		<title>Public Alpha 2</title>
		<link>http://www.arges-systems.com/articles/555/public-alpha-2/</link>
		<comments>http://www.arges-systems.com/articles/555/public-alpha-2/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 15:07:13 +0000</pubDate>
		<dc:creator>Ricardo J. Méndez</dc:creator>
				<category><![CDATA[Project-K]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.arges-systems.com/?p=555</guid>
		<description><![CDATA[Update: we&#8217;ve just finished the second public alpha, but if you&#8217;re interested in playtesting our upcoming beta, just contact us. Meanwhile, here&#8217;s a video preview: On top of having a few different stages for those of you who already played Alpha 1, it also has these major changes: All scenes now have the mushroom scoring ...]]></description>
			<content:encoded><![CDATA[<p><strong>Update:</strong> we&#8217;ve just finished the second public alpha, but if you&#8217;re interested in playtesting our upcoming beta, <a href="http://www.arges-systems.com/contact-us/" title="Contact us">just contact us</a>.  Meanwhile, here&#8217;s a video preview:</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/weE7cO4ZmIo" frameborder="0" allowfullscreen></iframe></p>
<p>On top of having a few different stages for those of you who already played Alpha 1, it also has these major changes:</p>
<ul>
<li>All scenes now have the mushroom scoring pick ups, which were present only on some scenes before. Quite a few are off the beaten path to encourage the player to try alternate paths.</li>
<li>A proper user interface.  The tip at the bottom is likely to go away once I integrate the tutorials.</li>
<li>You now have a limited number of lives per level.</li>
<li>It&#8217;ll show your score, corruption percentage cleaned and other values at the end of each level.</li>
<li>Progress tracking, which will be displayed in the stage loader.</li>
<li>New visual hints on elements that redirect a character, like cannons and fences.</li>
<li>We have removed all of the placeholder visual effects, polished the music themes, improved camera zoom, added new sound effects and a whole host of other small changes.</li>
</ul>
<p><a href="http://twitter.com/ArgesRic/">Drop by Twitter and tell us what you think!</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Project K &#8211; Polish and Effects</title>
		<link>http://www.arges-systems.com/articles/549/project-k-polish-and-effects/</link>
		<comments>http://www.arges-systems.com/articles/549/project-k-polish-and-effects/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 09:20:41 +0000</pubDate>
		<dc:creator>Ricardo J. Méndez</dc:creator>
				<category><![CDATA[Project-K]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[screenshotsautrday]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.arges-systems.com/?p=549</guid>
		<description><![CDATA[Our brand new level loader: New closed gate effect&#8230; &#8230; as well as an open variant: We realized we needed better indicators on which way the characters will run when they encounter a scene element, particularly on busy scenes, so we&#8217;ve added some arrows to those elements that will alter their direction: There&#8217;s also some ...]]></description>
			<content:encoded><![CDATA[<p>Our brand new level loader:</p>
<p><a rel="prettyPhoto" href="/images/project-k/PK-3.361049-00-LoaderStage.png"><img src="/images/project-k/PK-3.361049-00-LoaderStage.jpg" width="400" height="300" alt="PK 3.361049 00 LoaderStage"></a></p>
<p>New closed gate effect&#8230;</p>
<p><a rel="prettyPhoto" href="/images/project-k/PK-10.80793-01-01-Arrows.png"><img src="/images/project-k/PK-10.80793-01-01-Arrows.jpg" width="400" height="300" alt="PK 10.80793 01 01 Arrows"></a></p>
<p>&#8230; as well as an open variant:</p>
<p><a rel="prettyPhoto" href="/images/project-k/PK-27.91458-01-06-Tree.png"><img src="/images/project-k/PK-27.91458-01-06-Tree.jpg" width="400" height="300" alt="PK 27.91458 01 06 Tree"></a></p>
<p>We realized we needed better indicators on which way the characters will run when they encounter a scene element, particularly on busy scenes, so we&#8217;ve added some arrows to those elements that will alter their direction:</p>
<p><a rel="prettyPhoto" href="/images/project-k/PK-13.76542-01-04-Fences.png"><img src="/images/project-k/PK-13.76542-01-04-Fences.jpg" width="400" height="300" alt="PK 13.76542 01 04 Fences"></a></p>
<p><a rel="prettyPhoto" href="/images/project-k/PK-22.74407-02-15-Cannons.png"><img src="/images/project-k/PK-22.74407-02-15-Cannons.jpg" width="400" height="300" alt="PK 22.74407 02 15 Cannons"></a></p>
<p><a rel="prettyPhoto" href="/images/project-k/PK-21.28582-03-04-Trap.png"><img src="/images/project-k/PK-21.28582-03-04-Trap.jpg" width="400" height="300" alt="PK 22.74407 02 15 Cannons"></a></p>
<p>There&#8217;s also some new effects on the teleporter well, including a nice satisfying splash when the characters enter it, </p>
<p><a rel="prettyPhoto" href="/images/project-k/PK-17.51463-01-15-Teleport 1.png"><img src="/images/project-k/PK-17.51463-01-15-Teleport 1.jpg" width="400" height="300" alt="PK 3.361049 00 LoaderStage"></a></p>
<p>This coming week we&#8217;ll replace the in-stage user interface for something cleaner, as well as add the final particle effects instead of some of the placeholders.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Changes from Alpha 1</title>
		<link>http://www.arges-systems.com/articles/544/changes-from-alpha-1/</link>
		<comments>http://www.arges-systems.com/articles/544/changes-from-alpha-1/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 10:20:33 +0000</pubDate>
		<dc:creator>Ricardo J. Méndez</dc:creator>
				<category><![CDATA[Project-K]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.arges-systems.com/?p=544</guid>
		<description><![CDATA[Some of the changes we&#8217;ve implemented since receiving your comments during the public alpha preview:]]></description>
			<content:encoded><![CDATA[<p>Some of the changes we&#8217;ve implemented since receiving your comments during the public alpha preview:</p>
<p><iframe src="http://www.youtube.com/embed/UASarKy6XsI" frameborder="0" width="640" height="360"></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Screenshot Saturday 20120114</title>
		<link>http://www.arges-systems.com/articles/539/screenshot-saturday-20120114/</link>
		<comments>http://www.arges-systems.com/articles/539/screenshot-saturday-20120114/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 04:09:53 +0000</pubDate>
		<dc:creator>Ricardo J. Méndez</dc:creator>
				<category><![CDATA[Project-K]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[screenshotsaturday]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.arges-systems.com/?p=539</guid>
		<description><![CDATA[Lots of visual improvements this week. The major rendering change was that I finally an unlit rendering style I was happy with, whereas before the unlit shader looked flat an boring. Here&#8217;s a sample of how the first scene looked on the alpha 1 I released last week: And this is how it looks now: ...]]></description>
			<content:encoded><![CDATA[<p>Lots of visual improvements this week.  The major rendering change was that I finally an unlit rendering style I was happy with, whereas before the unlit shader looked flat an boring.</p>
<p>Here&#8217;s a sample of how the first scene looked on the alpha 1 I released last week:</p>
<p><a rel="prettyPhoto" href="/images/project-k/preview1-01-01.png"><img src="/images/project-k/preview1-01-01.jpg" width="400" height="318" alt="Preview1 01 01"></a></p>
<p>And this is how it looks now:</p>
<p><a rel="prettyPhoto" href="/images/project-k/20120113-01-01.png"><img src="/images/project-k/20120113-01-01.jpg" width="400" height="318" alt="20120113 01 01"></a></p>
<p>Not only I like the subtle changes in tone better, but by virtue of it being mostly unlit (except for shadows) it is much faster than before, which will be a boon to get this running on devices with a slower GPU like the iPad.   Two more examples:</p>
<p>Old:</p>
<p><a rel="prettyPhoto" href="/images/project-k/preview1-01-10.png"><img src="/images/project-k/preview1-01-10.jpg" width="400" height="318" alt="Preview1 01 10"></a></p>
<p>New:</p>
<p><a rel="prettyPhoto" href="/images/project-k/20120113-01-10.png"><img src="/images/project-k/20120113-01-10.jpg" width="400" height="318" alt="20120113 01 10"></a></p>
<p>Old:</p>
<p><a rel="prettyPhoto" href="/images/project-k/preview1-01-15.png"><img src="/images/project-k/preview1-01-15.jpg" width="400" height="318" alt="Preview1 01 10"></a></p>
<p>New:</p>
<p><a rel="prettyPhoto" href="/images/project-k/20120113-01-15.png"><img src="/images/project-k/20120113-01-15.jpg" width="400" height="318" alt="20120113 01 15"></a></p>
<p>You&#8217;ll notice we also got a new model for the obstacles, to make the scenes look cleaner, plus some new tiles for the whole stage.</p>
<p>This is really shaping up.</p>
]]></content:encoded>
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		<item>
		<title>Project K &#8211; Playable Alpha</title>
		<link>http://www.arges-systems.com/articles/521/project-k-playable-alpha/</link>
		<comments>http://www.arges-systems.com/articles/521/project-k-playable-alpha/#comments</comments>
		<pubDate>Sat, 07 Jan 2012 15:12:28 +0000</pubDate>
		<dc:creator>Ricardo J. Méndez</dc:creator>
				<category><![CDATA[Project-K]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.arges-systems.com/?p=521</guid>
		<description><![CDATA[A playable alpha demo from Project K.]]></description>
			<content:encoded><![CDATA[<p>Finally, here&#8217;s a public preview of our work-in-progress game. The goal of the game is to lead the Domos to the exit gate, while clearing out as much of the corruption as you can (clearing all without dying once will net you more points).</p>
<p><strong>Update:</strong> We have concluded the first round of public alpha testing. <strong><a href="mailto:projectk@arges-systems.com">Send us an e-mail</a> if you&#8217;re like us to notify you of future releases!</strong></p>
<p>You&#8217;ll notice it&#8217;s very light on explanations, other than a 1-liner tip on the top left. That&#8217;s intentional. I want to hear how understandable the concepts are, and how well they come across from the stage behavior.</p>
<p>It contains 11 stages from the game, showing some of the gameplay elements and should give you a good idea of what the stages are like. There is no completion screen yet, so once you&#8217;re done with a stage, just move onto the next one.</p>
<p>It&#8217;s very much a work in progress and still contains some placeholder elements and missing effects, but the gameplay is there. <a title="Contact us «  Arges Systems" href="http://www.arges-systems.com/contact-us/">We&#8217;d love to hear what you think</a>.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Screenshot Saturday 20111224 &#8211; Night on Bald Mountain</title>
		<link>http://www.arges-systems.com/articles/515/screenshot-saturday-20111224-night-on-bald-mountain/</link>
		<comments>http://www.arges-systems.com/articles/515/screenshot-saturday-20111224-night-on-bald-mountain/#comments</comments>
		<pubDate>Sat, 24 Dec 2011 08:20:59 +0000</pubDate>
		<dc:creator>Ricardo J. Méndez</dc:creator>
				<category><![CDATA[Project-K]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[screenshotsaturday]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.arges-systems.com/?p=515</guid>
		<description><![CDATA[Another tileset we will be using for our levels. Which will have its own elements, challenges, and end boss: We&#8217;re of course also adding its own type of trees and vegetations to be corrupted: You can see our video previews here. Update: We&#8217;ve finally settled on the tone for the corrupted tiles on the mountain ...]]></description>
			<content:encoded><![CDATA[<p>Another tileset we will be using for our levels.</p>
<p><a rel="prettyPhoto" href="/images/project-k/desert.png"><img src="/images/project-k/desert.jpg" width="400" height="464" alt="Desert"></a></p>
<p>Which will have its own elements, challenges, and end boss:</p>
<p><a rel="prettyPhoto" href="/images/project-k/desert-2.png"><img src="/images/project-k/desert-2.jpg" width="400" height="275" alt="Desert 2"></a></p>
<p>We&#8217;re of course also adding its own type of trees and vegetations to be corrupted:</p>
<p><a rel="prettyPhoto" href="/images/project-k/desert-trees.png"><img src="/images/project-k/desert-trees.jpg" width="400" height="300" alt="Desert Trees"></a></p>
<p><a href="http://www.youtube.com/user/ArgesRic/videos" title="ArgesRic - YouTube">You can see our video previews here</a>.</p>
<p><strong>Update</strong>:  We&#8217;ve finally settled on the tone for the corrupted tiles on the mountain levels.</p>
<p><a rel="prettyPhoto" href="/images/project-k/desert-3.png"><img src="/images/project-k/desert-3.jpg" width="400" height="281" alt="Desert 3"></a></p>
]]></content:encoded>
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		<title>Project K &#8211; Gameplay Preview 3</title>
		<link>http://www.arges-systems.com/articles/507/project-k-gameplay-preview-3/</link>
		<comments>http://www.arges-systems.com/articles/507/project-k-gameplay-preview-3/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 08:52:10 +0000</pubDate>
		<dc:creator>Ricardo J. Méndez</dc:creator>
				<category><![CDATA[Project-K]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.arges-systems.com/?p=507</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://www.youtube.com/embed/ru59l50MxDI" frameborder="0" width="560" height="315"></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Screenshot Saturday 20111217</title>
		<link>http://www.arges-systems.com/articles/500/screenshot-saturday-20111217/</link>
		<comments>http://www.arges-systems.com/articles/500/screenshot-saturday-20111217/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 01:46:08 +0000</pubDate>
		<dc:creator>Ricardo J. Méndez</dc:creator>
				<category><![CDATA[Project-K]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[screenshotsaturday]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.arges-systems.com/?p=500</guid>
		<description><![CDATA[Two more images from our power ups: And since I forgot to add them last week to the site, here are the power ups in their &#8220;natural environment&#8221; (but still lacking particle effects):]]></description>
			<content:encoded><![CDATA[<p>Two more images from our power ups:</p>
<p><a rel="prettyPhoto" href="/images/project-k/to-garlic.png"><img src="/images/project-k/to-garlic.jpg" width="400" height="300" alt="To Garlic"></a></p>
<p><a rel="prettyPhoto" href="/images/project-k/hammer-grab.png"><img src="/images/project-k/hammer-grab.jpg" width="400" height="300" alt="Hammer Grab"></a></p>
<p>And since I forgot to add them last week to the site, here are the power ups in their &#8220;natural environment&#8221; (but still lacking particle effects):</p>
<p><a rel="prettyPhoto" href="/images/project-k/garlic-final.png"><img src="/images/project-k/garlic-final.jpg" width="400" height="300" alt="Garlic Final"></a></p>
<p><a rel="prettyPhoto" href="/images/project-k/hammer-final.png"><img src="/images/project-k/hammer-final.jpg" width="400" height="300" alt="Hammer Final"></a></p>
]]></content:encoded>
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		<title>Project K &#8211; Corruption Preview</title>
		<link>http://www.arges-systems.com/articles/497/project-k-corruption-preview/</link>
		<comments>http://www.arges-systems.com/articles/497/project-k-corruption-preview/#comments</comments>
		<pubDate>Sat, 10 Dec 2011 11:42:45 +0000</pubDate>
		<dc:creator>Ricardo J. Méndez</dc:creator>
				<category><![CDATA[Project-K]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[screenshotsaturday]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.arges-systems.com/?p=497</guid>
		<description><![CDATA[A new video preview for the game, this time showcasing the spreading corruption: You may also want to head over to reddit for an on-going discussion and more sample images.]]></description>
			<content:encoded><![CDATA[<p>A new video preview for the game, this time showcasing the spreading corruption:</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/gGNBMLmpV9o?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://www.reddit.com/r/gamedev/comments/n79ix/screenshot_saturday_44_challenge_yourself_week/c36tjdg" target="_blank">You may also want to head over to reddit</a> for an on-going discussion and more sample images.</p>
]]></content:encoded>
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		<title>Project K &#8211; Gameplay preview 1</title>
		<link>http://www.arges-systems.com/articles/494/project-k-gameplay-preview-1/</link>
		<comments>http://www.arges-systems.com/articles/494/project-k-gameplay-preview-1/#comments</comments>
		<pubDate>Sat, 03 Dec 2011 07:47:27 +0000</pubDate>
		<dc:creator>Ricardo J. Méndez</dc:creator>
				<category><![CDATA[Project-K]]></category>
		<category><![CDATA[screenshotsaturday]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.arges-systems.com/?p=494</guid>
		<description><![CDATA[Finally, as promised, some gameplay video from our work-in-progress Project K: In the game, you help those little guys get cleanse the world of corruption by finding the pieces of the Alatuir stone and using it to cleanse the stages. They&#8217;re well-meaning but not very sharp, so you&#8217;ll need to lead them to avoid hazards, ...]]></description>
			<content:encoded><![CDATA[<p>Finally, as promised, some gameplay video from our work-in-progress Project K:</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/c8TD5j0aty4" frameborder="0" allowfullscreen></iframe></p>
<p>In the game, you help those little guys get cleanse the world of corruption by finding the pieces of the Alatuir stone and using it to cleanse the stages.  They&#8217;re well-meaning but not very sharp, so you&#8217;ll need to lead them to avoid hazards, evil creatures and other dangers, while using contraptions scattered around.</p>
<p>We still need to add proper particle effects plus some sounds, so it&#8217;s very much a work in progress, but we&#8217;ll have an updated video soon.</p>
]]></content:encoded>
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		<title>Screenshot Saturday 20111125 &#8211; Mind the Toad</title>
		<link>http://www.arges-systems.com/articles/489/screenshot-saturday-20111125-mind-the-toad/</link>
		<comments>http://www.arges-systems.com/articles/489/screenshot-saturday-20111125-mind-the-toad/#comments</comments>
		<pubDate>Fri, 25 Nov 2011 22:41:18 +0000</pubDate>
		<dc:creator>Ricardo J. Méndez</dc:creator>
				<category><![CDATA[Project-K]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[screenshotsaturday]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.arges-systems.com/?p=489</guid>
		<description><![CDATA[For today, a mini-boss: More details along with a video later.]]></description>
			<content:encoded><![CDATA[<p>For today, a mini-boss:</p>
<p><a rel="prettyPhoto" href="/images/project-k/toad.png"><img src="/images/project-k/toad.jpg" width="400" height="273" alt="Toad"></a></p>
<p>More details along with a video later.</p>
]]></content:encoded>
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		<title>Screenshot Saturday 20111119 &#8211; All Our Base</title>
		<link>http://www.arges-systems.com/articles/476/screenshot-saturday-20111119/</link>
		<comments>http://www.arges-systems.com/articles/476/screenshot-saturday-20111119/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 23:20:59 +0000</pubDate>
		<dc:creator>Ricardo J. Méndez</dc:creator>
				<category><![CDATA[Project-K]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[screenshotsaturday]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.arges-systems.com/?p=476</guid>
		<description><![CDATA[Our new, cleaner bases: What they used to look like: While we liked the previous versions by themselves, once we put them in the stage with all the other elements they tended to be too visually busy, and tended to draw the player&#8217;s attention away from the stage.]]></description>
			<content:encoded><![CDATA[<p>Our new, cleaner bases:</p>
<p><a rel="prettyPhoto" href="/images/project-k/new-bases-1.png"><img src="/images/project-k/new-bases-1.jpg" width="400" height="301" alt="New Bases 1"></a></p>
<p><a rel="prettyPhoto" href="/images/project-k/new-bases-2.png"><img src="/images/project-k/new-bases-2.jpg" width="400" height="299" alt="New Bases 2"></a></p>
<p>What they used to look like:</p>
<p><a rel="prettyPhoto" href="/images/project-k/S19A.png"><img src="/images/project-k/S19A.jpg" width="400" height="295" alt="S19A"></a></p>
<p>While we liked the previous versions by themselves, once we put them in the stage with all the other elements they tended to be too visually busy, and tended to draw the player&#8217;s attention away from the stage.</p>
]]></content:encoded>
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		<item>
		<title>Screenshot Saturday 20111112 &#8211; It&#8217;s a trap!</title>
		<link>http://www.arges-systems.com/articles/467/screenshot-saturday-20111112-its-a-trap/</link>
		<comments>http://www.arges-systems.com/articles/467/screenshot-saturday-20111112-its-a-trap/#comments</comments>
		<pubDate>Sat, 12 Nov 2011 01:37:53 +0000</pubDate>
		<dc:creator>Ricardo J. Méndez</dc:creator>
				<category><![CDATA[Project-K]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[screenshotsaturday]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.arges-systems.com/?p=467</guid>
		<description><![CDATA[The original concept: And here they are, already animated in-game:]]></description>
			<content:encoded><![CDATA[<p>The original concept:</p>
<p><a rel="prettyPhoto" href="/images/project-k/trap-concept.png"><img src="/images/project-k/trap-concept.jpg" width="329" height="400" alt="Trap Concept"></a></p>
<p>And here they are, already animated in-game:</p>
<p><a rel="prettyPhoto" href="/images/project-k/trap-screenshot.png"><img src="/images/project-k/trap-screenshot.jpg" width="400" height="272" alt="Trap Screenshot"></a></p>
]]></content:encoded>
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		<item>
		<title>Screenshot Saturday 20111029</title>
		<link>http://www.arges-systems.com/articles/463/screenshot-saturday-20111029/</link>
		<comments>http://www.arges-systems.com/articles/463/screenshot-saturday-20111029/#comments</comments>
		<pubDate>Sat, 29 Oct 2011 08:06:17 +0000</pubDate>
		<dc:creator>Ricardo J. Méndez</dc:creator>
				<category><![CDATA[Project-K]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[screenshotsaturday]]></category>

		<guid isPermaLink="false">http://www.arges-systems.com/?p=463</guid>
		<description><![CDATA[The original cannon concept: The model:]]></description>
			<content:encoded><![CDATA[<p>The original cannon concept:</p>
<p><a rel="prettyPhoto" href="/images/project-k/cannon-concept.png"><br />
<img src="/images/project-k/cannon-concept.jpg" width="400" height="300" alt="Cannon Concept"><br />
</a></p>
<p>The model:</p>
<p><a rel="prettyPhoto" href="/images/project-k/cannon-model.png"><img src="/images/project-k/cannon-model.jpg" width="400" height="376" alt="Cannon Model"></a></p>
]]></content:encoded>
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		<item>
		<title>Screenshot Saturday 20111022</title>
		<link>http://www.arges-systems.com/articles/456/screenshot-saturday-20111022/</link>
		<comments>http://www.arges-systems.com/articles/456/screenshot-saturday-20111022/#comments</comments>
		<pubDate>Sat, 22 Oct 2011 08:37:38 +0000</pubDate>
		<dc:creator>Ricardo J. Méndez</dc:creator>
				<category><![CDATA[Project-K]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[screenshotsaturday]]></category>

		<guid isPermaLink="false">http://www.arges-systems.com/?p=456</guid>
		<description><![CDATA[One of the tutorial scenes, introducing a new element (there&#8217;s still placeholder effects and textures): We have also added bases to the hexes, to change a bit the sort of floating look that we previously had. Mr. HintFish, ready for his close up:]]></description>
			<content:encoded><![CDATA[<p>One of the tutorial scenes, introducing a new element (there&#8217;s still placeholder effects and textures):</p>
<p><a rel="prettyPhoto" href="/images/project-k/S19A.png"><img src="/images/project-k/S19A.jpg" width="400" height="295" alt="S19A"></a></p>
<p>We have also added bases to the hexes, to change a bit the sort of floating look that we previously had.</p>
<p>Mr. HintFish, ready for his close up:</p>
<p><a rel="prettyPhoto" href="/images/project-k/S19B.png"><img src="/images/project-k/S19B.jpg" width="400" height="240" alt="S19B"></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Screenshot Saturday 20111008</title>
		<link>http://www.arges-systems.com/articles/450/screenshot-saturday-20111008/</link>
		<comments>http://www.arges-systems.com/articles/450/screenshot-saturday-20111008/#comments</comments>
		<pubDate>Sat, 08 Oct 2011 07:54:09 +0000</pubDate>
		<dc:creator>Ricardo J. Méndez</dc:creator>
				<category><![CDATA[Project-K]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[screenshotsaturday]]></category>

		<guid isPermaLink="false">http://www.arges-systems.com/?p=450</guid>
		<description><![CDATA[Some of the baddies you&#8217;ll need to deal with or work around: Neutral good guys you can rescue: And of course the baddies will sometimes block your way:]]></description>
			<content:encoded><![CDATA[<p>Some of the baddies you&#8217;ll need to deal with or work around:</p>
<p><a rel="prettyPhoto" href="/images/project-k/Ks.png"><img src="/images/project-k/Ks.png" width="343" height="400" alt="Ks"></a></p>
<p>Neutral good guys you can rescue:</p>
<p><a rel="prettyPhoto" href="/images/project-k/Ls.png"><img src="/images/project-k/Ls.png" width="400" height="330" alt="Ls"></a></p>
<p>And of course the baddies will sometimes block your way:</p>
<p><a rel="prettyPhoto" href="/images/project-k/K-Ls.png"><img src="/images/project-k/K-Ls.png" width="400" height="297" alt="K Ls"></a></p>
]]></content:encoded>
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		<item>
		<title>Screenshot Saturday 20110827 &#8211; Two month&#8217;s progress</title>
		<link>http://www.arges-systems.com/articles/440/screenshot-saturday-20110827-two-months-progress/</link>
		<comments>http://www.arges-systems.com/articles/440/screenshot-saturday-20110827-two-months-progress/#comments</comments>
		<pubDate>Fri, 26 Aug 2011 19:52:05 +0000</pubDate>
		<dc:creator>Ricardo J. Méndez</dc:creator>
				<category><![CDATA[Project-K]]></category>
		<category><![CDATA[screenshotsaturday]]></category>

		<guid isPermaLink="false">http://www.arges-systems.com/?p=440</guid>
		<description><![CDATA[So I misread that the topic on /r/gamedev for this weekend was to showcase the progress of the last two month. Turns out that was meant to be for next week and I sort of jumped the gun, but hey, since we&#8217;re here&#8230; This how the screenshots looked two months ago: And I took this ...]]></description>
			<content:encoded><![CDATA[<p>So I misread that the topic on <a href="reddit.com/r/gamedev">/r/gamedev</a> for this weekend was to showcase the progress of the last two month.  Turns out that was meant to be for next week and I sort of jumped the gun, but hey, since we&#8217;re here&#8230;</p>
<p>This how the screenshots looked two months ago:</p>
<p><a rel="prettyPhoto" href="/images/project-k/ss-20110618-01.png"><img src="/images/project-k/ss-20110618-01.jpg" width="400" height="215" alt="Ss 20110618 01" /></a></p>
<p>And I took this one today:</p>
<p><a rel="prettyPhoto" href="/images/project-k/ss-20110827.png"><img src="/images/project-k/ss-20110827.jpg" width="400" height="290" alt="Screenshot Saturday" /></a></p>
<ul>
<li>The stages now are not fully corrupted from the get go, and instead get corrupted gradually via a fluid mechanic.</li>
<li>We replaced those ugly placeholder brambles with properly modeled and animated enemies.</li>
<li>We have nicely shaded the fences and other elements.</li>
<li>There are more decorations now, like the corruptible trees.</li>
<li>The exit gate is now well shaded, animated and has an alternate corrupted texture.</li>
<li>We have more enemies, like the corrupted oak on that scene.</li>
</ul>
<p>On top of that, we have also progressed on the gameplay,</p>
<ul>
<li>Playtesting! Nothing quite like the experience of grabbing a few strangers who have never seen the game before and ask them to play it without any other knowledge.</li>
<li>There are a bunch of all-new stages to play in.</li>
<li>We have tightened the stages significantly.</li>
<li>The number of guys you have to take to the exit has been trimmed down, and we&#8217;re giving them more individual personalities.</li>
<li>We have discarded and adjusted a number of mechanics which were confusing playtesters.</li>
<li>We have quite a few more animations, <a href="http://www.arges-systems.com/articles/417/screenshot-saturday-20110820/" title="Screenshot Saturday 20110820 &#8211; A wild webplayer appears! &laquo;  Arges Systems">like those I linked to last week</a>.</li>
<li>The input mechanism is being improved and is now a lot more fluid.</li>
</ul>
<p>Plus a host of other little details that we haven&#8217;t showcased yet.  I have to say these have been some very productive two months and I&#8217;m rather proud of how it is progressing.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Screenshot Saturday 20110820 &#8211; A wild webplayer appears!</title>
		<link>http://www.arges-systems.com/articles/417/screenshot-saturday-20110820/</link>
		<comments>http://www.arges-systems.com/articles/417/screenshot-saturday-20110820/#comments</comments>
		<pubDate>Sat, 20 Aug 2011 06:40:20 +0000</pubDate>
		<dc:creator>Ricardo J. Méndez</dc:creator>
				<category><![CDATA[Project-K]]></category>
		<category><![CDATA[screenshotsaturday webplayer unity3d]]></category>

		<guid isPermaLink="false">http://www.arges-systems.com/?p=417</guid>
		<description><![CDATA[A short animation showcase of our little heroes. Sometimes Unity is a bit retarded about displaying the webplayer, so you may need to click the image then immediately come back. This is done with a simple component which collects animation clips and random odds of playing them. As the clips are played, the odds are ...]]></description>
			<content:encoded><![CDATA[<p><script type="text/javascript" src="http://webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/UnityObject.js"></script><br />
<script type="text/javascript">
<!--
function GetUnity() {
	if (typeof unityObject != "undefined") {
		return unityObject.getObjectById("unityPlayer");
	}
	return null;
}
var params = { logoimage: "/images/arges-logo-webplayer.jpg" };
if (typeof unityObject != "undefined") {
	unityObject.embedUnity("unityPlayer", "/files/project-k/idle-showcase.unity3d", 520, 349);
}
-->
</script></p>
<style type="text/css"> 
<!--
div#unityPlayer {
	cursor: default;
	height: 349px;
	width: 620px;
}
-->
</style>
<p>A short animation showcase of our little heroes.  Sometimes Unity is a bit retarded about displaying the webplayer, so you may need to click the image then immediately come back.</p>
<div class="content">
<div id="unityPlayer">
<div class="missing">
			<a href="http://unity3d.com/webplayer/" title="Unity Web Player. Install now!"><br />
				<img alt="Unity Web Player. Install now!" src="http://webplayer.unity3d.com/installation/getunity.png" width="193" height="63" /><br />
			</a>
		</div>
</p></div>
</div>
<p>This is done with a simple component which collects animation clips and random odds of playing them.</p>
<p><img src="/images/project-k/animation-start.png" width="321" height="352" alt="Animation Start"></p>
<p>As the clips are played, the odds are balanced towards the ones that have been ignored.</p>
<p><img src="/images/project-k/animation-runtime.png" width="319" height="354" alt="Animation Runtime"></p>
<p>The agent itself is using a behavior tree created with <a href="http://angryant.com/">AngryAnt Behave</a>, although this is of course only a showcase of the default <em>do nothing</em> case.</p>
]]></content:encoded>
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		<item>
		<title>UnitySteer: On radars and the transform hierarchy</title>
		<link>http://www.arges-systems.com/articles/414/unitysteer-on-radars-and-the-transform-hierarchy/</link>
		<comments>http://www.arges-systems.com/articles/414/unitysteer-on-radars-and-the-transform-hierarchy/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 14:11:41 +0000</pubDate>
		<dc:creator>Ricardo J. Méndez</dc:creator>
				<category><![CDATA[UnitySteer]]></category>
		<category><![CDATA[radar hierarchy vehicle]]></category>

		<guid isPermaLink="false">http://www.arges-systems.com/?p=414</guid>
		<description><![CDATA[Another brief note on radars, on something I noticed wasn&#8217;t well documented while debugging my RVO implementation. Currently when a radar detects a collider in the layers where it is expected to look, it then goes up the transform hierarchy and tracks all DetectableObject components in the tree. This means that if for some reason ...]]></description>
			<content:encoded><![CDATA[<p>Another brief note on radars, on something I noticed wasn&#8217;t well documented while debugging <a href="http://www.arges-systems.com/articles/410/screenshot-saturday-20110813/" title="Screenshot Saturday 20110813 &laquo;  Arges Systems">my RVO implementation</a>.</p>
<p>Currently when a radar detects a collider in the layers where it is expected to look, it then goes up the transform hierarchy and tracks all DetectableObject components in the tree. This means that if for some reason you have a tree with multiple detectable objects (vehicles and obstacles), some of which are beyond the radar&#8217;s detection radius, they will still be added to the list of items to evaluate.</p>
<p>This seems a bit wasteful to me, but otherwise I have to force people to just have the Vehicle/ObstacleData in the same transform as the relevant collider.   Doing it this way allows people to accommodate to whatever style they feel suits their project best, and as long as you are aware of the possible side effects, not shoot yourself in the foot.</p>
<p>During this review I also found a bug with this process, which is that only the first collider found on the hierarchy was being considered.  If you&#8217;re using such a set up, this is already fixed on the <a href="https://github.com/ricardojmendez/UnitySteer/blob/experimental/Behaviors/Radar.cs">radar from the experimental branch</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Screenshot Saturday 20110813</title>
		<link>http://www.arges-systems.com/articles/410/screenshot-saturday-20110813/</link>
		<comments>http://www.arges-systems.com/articles/410/screenshot-saturday-20110813/#comments</comments>
		<pubDate>Sat, 13 Aug 2011 06:40:00 +0000</pubDate>
		<dc:creator>Ricardo J. Méndez</dc:creator>
				<category><![CDATA[Project-K]]></category>
		<category><![CDATA[screenshotsaturday steering rvo]]></category>

		<guid isPermaLink="false">http://www.arges-systems.com/?p=410</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a rel="prettyPhoto" href="/images/project-k/rvo-20110813-a.png"><img src="/images/project-k/rvo-20110813-a.jpg" width="270" height="400" alt="Rvo sample A"></p>
<p><a rel="prettyPhoto" href="/images/project-k/rvo-20110813-b.png"><img src="/images/project-k/rvo-20110813-b.jpg" width="270" height="400" alt="Rvo sample B"></p>
<p><a rel="prettyPhoto" href="/images/project-k/rvo-20110813-c.png"><img src="/images/project-k/rvo-20110813-c.jpg" width="271" height="400" alt="Rvo sample C"></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
	</channel>
</rss>

